feat: add builder configuration file

feat: add cocos-service configuration file
feat: add device configuration file
feat: add engine configuration file
feat: add information configuration file
feat: add program configuration file
feat: add project configuration file
feat: add TypeScript configuration file
This commit is contained in:
ZhouXiao
2025-12-22 11:42:51 +08:00
parent 66cfa73345
commit 487c68994d
202 changed files with 57615 additions and 0 deletions

View File

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import { _decorator, Component, Node, view, macro, v3, Vec3, EventTouch } from 'cc';
import { Tools } from '../common/Tools';
import { weiSan } from '../common/weiSanTools';
import { GameCtrl, GameState } from '../ctrl/GameCtrl';
import { EventData, EventManager } from '../manager/EventManager';
import { UIManager } from '../manager/UIManager';
import { GameModel } from '../model/GameModel';
const { ccclass, property } = _decorator;
@ccclass('MainGame')
export class MainGame extends Component {
/** 屏幕宽度 */
gameWidth: number;
/** 屏幕高度 */
gameHeight: number;
onLoad() {
this.gameWidth = view.getVisibleSize().width;
this.gameHeight = view.getVisibleSize().height;
GameModel._ins.mainGame = this;
this.addTouchEvents();
this.addInitListener();
}
start() {
this.initGame();
}
update(deltaTime: number) {
// [4]
}
/** 触摸开始点坐标 */
touchStartPos: Vec3;
/** 触摸事件 监听 */
addTouchEvents(): void {
macro.ENABLE_MULTI_TOUCH = false; //是否开起多点触摸
this.node.on(Node.EventType.TOUCH_START, this.touchStartBack, this);
this.node.on(Node.EventType.TOUCH_MOVE, this.touchMoveBack, this);
this.node.on(Node.EventType.TOUCH_END, this.touchEndBack, this);
};
/** 触摸开始 回调 */
touchStartBack(touches: EventTouch) {
if (!GameCtrl._ins.boolTouch) { return; }
this.touchStartPos = Tools.getToNodePosForWorld(v3(touches.getUILocation().x, touches.getUILocation().y), this.node);
}
/** 触摸移动 回调 */
touchMoveBack(touches: EventTouch) {
if (!GameCtrl._ins.boolTouch) { return; }
}
/** 触摸结束 回调 */
touchEndBack(touches: EventTouch) {
if (!GameCtrl._ins.boolTouch) { return; }
console.log("boolTouch");
this.gameEnd();
}
/** 初始化游戏 */
initGame() {
GameModel._ins.gameScore = 0;
GameCtrl._ins.initGame();
GameCtrl._ins.boolTouch = true;
}
/** 开始游戏 */
startGame() {
}
/** 游戏结束 */
gameEnd() {
if (GameCtrl._ins.gameState == GameState.Over) { return; }
GameCtrl._ins.overGame();
weiSan.log("游戏结束");
this.scheduleOnce(() => {
UIManager.OpenUI("OverUI");
}, 0.5);
};
/** 事件 监听 */
addInitListener() {
EventManager.addListener(EventData.START_GAME, this.startGame.bind(this), this.node);
}
onDestroy() {
EventManager.removeListenerForTarget(this.node);
}
}