feat: add builder configuration file
feat: add cocos-service configuration file feat: add device configuration file feat: add engine configuration file feat: add information configuration file feat: add program configuration file feat: add project configuration file feat: add TypeScript configuration file
This commit is contained in:
74
assets/script/item/ResArr.ts
Normal file
74
assets/script/item/ResArr.ts
Normal file
@@ -0,0 +1,74 @@
|
||||
|
||||
import { _decorator, Component, SpriteFrame, Prefab, AudioClip, Texture2D, Material, assertID, assetManager, Asset, Sprite } from 'cc';
|
||||
import { Tools } from '../common/Tools';
|
||||
import { ResModel } from '../model/ResModel';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('ResArr')
|
||||
export class ResArr extends Component {
|
||||
@property([SpriteFrame])
|
||||
public SpriteFrameArr: Array<SpriteFrame> = [];
|
||||
@property([Prefab])
|
||||
public PrefabArr: Array<Prefab> = [];
|
||||
@property([AudioClip])
|
||||
public audiosArr: Array<AudioClip> = [];
|
||||
|
||||
@property([Material])
|
||||
public MaterialArr: Array<Material> = [];
|
||||
@property([SpriteFrame])
|
||||
public Texture2DArr: Array<SpriteFrame> = [];
|
||||
|
||||
onLoad() {
|
||||
this.addAudio();
|
||||
this.addPrefabs();
|
||||
this.addSpriteFrame();
|
||||
this.addMaterial();
|
||||
|
||||
this.addTexture();
|
||||
}
|
||||
/** 添加音效文件 到Tools字典里面 */
|
||||
addAudio() {
|
||||
for (let i = 0; i < this.audiosArr.length; i++) {
|
||||
if (this.audiosArr[i]) {
|
||||
const element = this.audiosArr[i];
|
||||
ResModel._ins.AudioClipDic.set(element.name, element);
|
||||
}
|
||||
}
|
||||
}
|
||||
/** 添加图片文件 到Tools字典里面 */
|
||||
addSpriteFrame() {
|
||||
for (let i = 0; i < this.SpriteFrameArr.length; i++) {
|
||||
if (this.SpriteFrameArr[i]) {
|
||||
const element = this.SpriteFrameArr[i];
|
||||
ResModel._ins.SpriteFrameDic.set(element.name, element);
|
||||
}
|
||||
}
|
||||
}
|
||||
/** 添加预制体文件 到Tools字典里面 */
|
||||
addPrefabs() {
|
||||
for (let i = 0; i < this.PrefabArr.length; i++) {
|
||||
if (this.PrefabArr[i]) {
|
||||
const element = this.PrefabArr[i];
|
||||
ResModel._ins.PrefabDic.set(element.data.name, element);
|
||||
}
|
||||
}
|
||||
}
|
||||
/** 添加材质文件 到Tools字典里面 */
|
||||
addMaterial() {
|
||||
for (let i = 0; i < this.MaterialArr.length; i++) {
|
||||
if (this.MaterialArr[i]) {
|
||||
const element = this.MaterialArr[i];
|
||||
ResModel._ins.MaterialDic.set(element.name, element);
|
||||
}
|
||||
}
|
||||
}
|
||||
/** 添加Texture文件 到Tools字典里面 */
|
||||
addTexture() {
|
||||
for (let i = 0; i < this.Texture2DArr.length; i++) {
|
||||
if (this.Texture2DArr[i]) {
|
||||
const element = this.Texture2DArr[i];
|
||||
ResModel._ins.TextureDic.set(element.name, element.texture as Texture2D);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
9
assets/script/item/ResArr.ts.meta
Normal file
9
assets/script/item/ResArr.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "f5f4439e-1136-4841-b704-e1f74bf499a1",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Reference in New Issue
Block a user