feat: add builder configuration file

feat: add cocos-service configuration file
feat: add device configuration file
feat: add engine configuration file
feat: add information configuration file
feat: add program configuration file
feat: add project configuration file
feat: add TypeScript configuration file
This commit is contained in:
ZhouXiao
2025-12-22 11:42:51 +08:00
parent 66cfa73345
commit 487c68994d
202 changed files with 57615 additions and 0 deletions

View File

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import { _decorator, Component, SpriteFrame, Prefab, AudioClip, Texture2D, Material, assertID, assetManager, Asset, Sprite } from 'cc';
import { Tools } from '../common/Tools';
import { ResModel } from '../model/ResModel';
const { ccclass, property } = _decorator;
@ccclass('ResArr')
export class ResArr extends Component {
@property([SpriteFrame])
public SpriteFrameArr: Array<SpriteFrame> = [];
@property([Prefab])
public PrefabArr: Array<Prefab> = [];
@property([AudioClip])
public audiosArr: Array<AudioClip> = [];
@property([Material])
public MaterialArr: Array<Material> = [];
@property([SpriteFrame])
public Texture2DArr: Array<SpriteFrame> = [];
onLoad() {
this.addAudio();
this.addPrefabs();
this.addSpriteFrame();
this.addMaterial();
this.addTexture();
}
/** 添加音效文件 到Tools字典里面 */
addAudio() {
for (let i = 0; i < this.audiosArr.length; i++) {
if (this.audiosArr[i]) {
const element = this.audiosArr[i];
ResModel._ins.AudioClipDic.set(element.name, element);
}
}
}
/** 添加图片文件 到Tools字典里面 */
addSpriteFrame() {
for (let i = 0; i < this.SpriteFrameArr.length; i++) {
if (this.SpriteFrameArr[i]) {
const element = this.SpriteFrameArr[i];
ResModel._ins.SpriteFrameDic.set(element.name, element);
}
}
}
/** 添加预制体文件 到Tools字典里面 */
addPrefabs() {
for (let i = 0; i < this.PrefabArr.length; i++) {
if (this.PrefabArr[i]) {
const element = this.PrefabArr[i];
ResModel._ins.PrefabDic.set(element.data.name, element);
}
}
}
/** 添加材质文件 到Tools字典里面 */
addMaterial() {
for (let i = 0; i < this.MaterialArr.length; i++) {
if (this.MaterialArr[i]) {
const element = this.MaterialArr[i];
ResModel._ins.MaterialDic.set(element.name, element);
}
}
}
/** 添加Texture文件 到Tools字典里面 */
addTexture() {
for (let i = 0; i < this.Texture2DArr.length; i++) {
if (this.Texture2DArr[i]) {
const element = this.Texture2DArr[i];
ResModel._ins.TextureDic.set(element.name, element.texture as Texture2D);
}
}
}
}