feat: add builder configuration file

feat: add cocos-service configuration file
feat: add device configuration file
feat: add engine configuration file
feat: add information configuration file
feat: add program configuration file
feat: add project configuration file
feat: add TypeScript configuration file
This commit is contained in:
ZhouXiao
2025-12-22 11:42:51 +08:00
parent 66cfa73345
commit 487c68994d
202 changed files with 57615 additions and 0 deletions

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import { director } from "cc";
export class EventManager {
/**添加一个全局监听
* @param eventName 事件名
* @param event 事件Function
* @param target 添加监听事件的脚本this
*/
public static addListener(eventName: string, event: any, target: any) {
director.on(eventName, event, target);
};
/**
* 移除一个监听事件
* @param {*} eventName 事件名
* @param {*} event 事件Function
* @param {*} target 添加监听事件的Node
*/
public static removeListener(eventName: string, event: any, target: any) {
director.off(eventName, event, target);
};
/**
* 派发一个事件 令所有监听此事件的Node执行事件
* @param {*} eventName 事件名
* @param {*} arg1 传递的参数1
* @param {*} arg2 传递的参数2
* @param {*} arg3 传递的参数3
* @param {*} arg4 传递的参数4
* @param {*} arg5 传递的参数5
*/
public static dispatchEvent(eventName: string, arg1?: any, arg2?: any, arg3?: any, arg4?: any, arg5?: any) {
director.emit(eventName, arg1, arg2, arg3, arg4, arg5);
};
/**
* 移除 Node 上的所有事件
* @param {*} target 需要移除事件的Node
*/
public static removeListenerForTarget(target: any) {
director.targetOff(target);
};
};
export enum EventData {
/** 开始游戏 */
START_GAME = "START_GAME",
/** 复活 */
REIVE_GAME = "REIVE_GAME",
/**加金币 */
AddCoin = "AddCoin",
/**加生命 */
AddLife = "AddLife",
/** 预制体分帧加载开始 */
PREFAB_LOAD_START = "PREFAB_LOAD_START",
/** 预制体分帧加载进度更新 */
PREFAB_LOAD_PROGRESS = "PREFAB_LOAD_PROGRESS",
/** 预制体分帧加载完成 */
PREFAB_LOAD_COMPLETE = "PREFAB_LOAD_COMPLETE",
}