feat: add builder configuration file
feat: add cocos-service configuration file feat: add device configuration file feat: add engine configuration file feat: add information configuration file feat: add program configuration file feat: add project configuration file feat: add TypeScript configuration file
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57
assets/script/manager/EventManager.ts
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57
assets/script/manager/EventManager.ts
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import { director } from "cc";
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export class EventManager {
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/**添加一个全局监听
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* @param eventName 事件名
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* @param event 事件Function
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* @param target 添加监听事件的脚本this
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*/
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public static addListener(eventName: string, event: any, target: any) {
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director.on(eventName, event, target);
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};
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/**
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* 移除一个监听事件
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* @param {*} eventName 事件名
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* @param {*} event 事件Function
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* @param {*} target 添加监听事件的Node
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*/
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public static removeListener(eventName: string, event: any, target: any) {
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director.off(eventName, event, target);
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};
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/**
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* 派发一个事件 令所有监听此事件的Node执行事件
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* @param {*} eventName 事件名
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* @param {*} arg1 传递的参数1
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* @param {*} arg2 传递的参数2
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* @param {*} arg3 传递的参数3
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* @param {*} arg4 传递的参数4
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* @param {*} arg5 传递的参数5
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*/
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public static dispatchEvent(eventName: string, arg1?: any, arg2?: any, arg3?: any, arg4?: any, arg5?: any) {
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director.emit(eventName, arg1, arg2, arg3, arg4, arg5);
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};
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/**
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* 移除 Node 上的所有事件
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* @param {*} target 需要移除事件的Node
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*/
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public static removeListenerForTarget(target: any) {
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director.targetOff(target);
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};
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};
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export enum EventData {
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/** 开始游戏 */
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START_GAME = "START_GAME",
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/** 复活 */
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REIVE_GAME = "REIVE_GAME",
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/**加金币 */
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AddCoin = "AddCoin",
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/**加生命 */
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AddLife = "AddLife",
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/** 预制体分帧加载开始 */
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PREFAB_LOAD_START = "PREFAB_LOAD_START",
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/** 预制体分帧加载进度更新 */
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PREFAB_LOAD_PROGRESS = "PREFAB_LOAD_PROGRESS",
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/** 预制体分帧加载完成 */
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PREFAB_LOAD_COMPLETE = "PREFAB_LOAD_COMPLETE",
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}
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