feat: add builder configuration file

feat: add cocos-service configuration file
feat: add device configuration file
feat: add engine configuration file
feat: add information configuration file
feat: add program configuration file
feat: add project configuration file
feat: add TypeScript configuration file
This commit is contained in:
ZhouXiao
2025-12-22 11:42:51 +08:00
parent 66cfa73345
commit 487c68994d
202 changed files with 57615 additions and 0 deletions

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import { Sprite, SpriteFrame, resources } from "cc";
import { MainGame } from "../game/MainGame";
/** 游戏数据相关 */
export class GameModel {
/** 单例模式 */
private static _instance: GameModel = new GameModel();
private constructor() { }
public static get _ins() {
return this._instance;
}
/** 主场景 名字 */
mainScene: string = "MainGame";
/** MainGame脚本 */
mainGame: MainGame = null;
/** 游戏分数 */
gameScore: number = 1;
/** 平均分 用来计算超越了多少玩家 */
standScore: number = 80;
/** 最高分 用来计算超越了多少玩家 */
gameMaxScore: number = 200;
}

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{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "f69a5547-feea-4fbd-ad4d-f04735df5a8b",
"files": [],
"subMetas": {},
"userData": {}
}

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import { AudioClip, Material, Prefab, SpriteFrame, Texture2D } from "cc";
import { LoadTools } from "../common/LoadTools";
/** 资源存放的数据类 */
export class ResModel {
/** 单例模式 */
private static _instance: ResModel = new ResModel();
private constructor() { }
public static get _ins() {
return this._instance;
}
/** 存储resArr脚本拖动的图片字典 */
public SpriteFrameDic: Map<string, SpriteFrame> = new Map();
/** 存储resArr脚本拖动的预制体字典 */
public PrefabDic: Map<string, Prefab> = new Map();
/** 存储resArr脚本拖动的音效字典 */
public AudioClipDic: Map<string, AudioClip> = new Map();
/** 存储resArr脚本拖动的材质字典 */
public MaterialDic: Map<string, Material> = new Map();
/** 存储resArr脚本拖动的Texture字典 */
public TextureDic: Map<string, Texture2D> = new Map();
/** resArr清理字典 */
public clearResDic() {
this.AudioClipDic.clear();
this.SpriteFrameDic.clear();
this.PrefabDic.clear();
this.MaterialDic.clear();
this.TextureDic.clear();
}
/** 获取拖动到res 里面的 Texture 资源 */
getTexture(key: string, callFunc?: (age: Texture2D) => {}): Texture2D {
if (this.TextureDic[key]) {
return this.TextureDic[key];
} else {
LoadTools._ins.loadResAny(key + "/texture", Texture2D, callFunc);
}
}
/** 获取拖动到res 里面的 材质资源 */
getMaterial(key: string, callFunc?: (age: Material) => {}) {
if (this.MaterialDic[key]) {
return this.MaterialDic[key];
} else {
LoadTools._ins.loadResAny(key, Material, callFunc);
}
}
}

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{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "90f35c76-cc50-4872-bd99-7af2500bfdf2",
"files": [],
"subMetas": {},
"userData": {}
}

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import { Tools } from "../common/Tools";
import { weiSan } from "../common/weiSanTools";
/** 游戏内 文字翻译相关数据 */
export var WordsModel = {
gameName:{
CN: "", //中文
CHT: "", //繁体
EN: "", //英文
KOR: "", //韩文
JP: "", //日文
TH: "" //泰语
},
overScoreInfo_0: { CN:"只得0分全球独一个",CHT:"只得0分全球獨一個",
EN:"Only 0, the only one in the world!", KOR:"0점밖에 안 돼, 전 세계에서 하나야!"
, JP:"0点しか取れません。世界で唯一です", TH:"มีเพียง <NU>0 จุดหนึ่งในโลก" },
overScoreInfo_1: { CN:"击败了全球",CHT:"擊敗了全球", EN:"Beat ", KOR:"격파", JP:"打ち負かす", TH:"ทำให้พ่ายแพ้" },
overScoreInfo_2: { CN:"的玩家!",CHT:"的玩家!", EN:" of the players!", KOR:"유저!", JP:"のプレイヤー!", TH:"ผู้เล่นของ" },
overTitle_1:{
CN:"我真是太厉害了,我在",CHT:"我真是太厲害了,我在",EN:"I'm really great. I'm in ",
},
overTitle_2:{
CN:"中,",CHT:"中,",EN:". "
},
/** 通过语言 获得文字翻译 */
getStrForLanguage( modelKey:string , languageType?:string){
languageType = languageType || Tools.getLanguageType();
if(this[modelKey] ){
if( this[modelKey][languageType] ){
return this[modelKey][languageType];
}
return this[modelKey]["EN"];
}else{
weiSan.log("没有翻译:" + modelKey);
}
}
}

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{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "77968eaa-9734-4273-85e4-209355aa1cf5",
"files": [],
"subMetas": {},
"userData": {}
}