feat: add builder configuration file
feat: add cocos-service configuration file feat: add device configuration file feat: add engine configuration file feat: add information configuration file feat: add program configuration file feat: add project configuration file feat: add TypeScript configuration file
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50
assets/script/model/ResModel.ts
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50
assets/script/model/ResModel.ts
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import { AudioClip, Material, Prefab, SpriteFrame, Texture2D } from "cc";
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import { LoadTools } from "../common/LoadTools";
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/** 资源存放的数据类 */
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export class ResModel {
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/** 单例模式 */
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private static _instance: ResModel = new ResModel();
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private constructor() { }
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public static get _ins() {
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return this._instance;
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}
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/** 存储resArr脚本拖动的图片字典 */
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public SpriteFrameDic: Map<string, SpriteFrame> = new Map();
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/** 存储resArr脚本拖动的预制体字典 */
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public PrefabDic: Map<string, Prefab> = new Map();
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/** 存储resArr脚本拖动的音效字典 */
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public AudioClipDic: Map<string, AudioClip> = new Map();
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/** 存储resArr脚本拖动的材质字典 */
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public MaterialDic: Map<string, Material> = new Map();
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/** 存储resArr脚本拖动的Texture字典 */
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public TextureDic: Map<string, Texture2D> = new Map();
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/** resArr清理字典 */
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public clearResDic() {
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this.AudioClipDic.clear();
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this.SpriteFrameDic.clear();
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this.PrefabDic.clear();
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this.MaterialDic.clear();
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this.TextureDic.clear();
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}
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/** 获取拖动到res 里面的 Texture 资源 */
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getTexture(key: string, callFunc?: (age: Texture2D) => {}): Texture2D {
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if (this.TextureDic[key]) {
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return this.TextureDic[key];
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} else {
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LoadTools._ins.loadResAny(key + "/texture", Texture2D, callFunc);
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}
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}
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/** 获取拖动到res 里面的 材质资源 */
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getMaterial(key: string, callFunc?: (age: Material) => {}) {
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if (this.MaterialDic[key]) {
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return this.MaterialDic[key];
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} else {
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LoadTools._ins.loadResAny(key, Material, callFunc);
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}
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}
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}
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