feat: add builder configuration file
feat: add cocos-service configuration file feat: add device configuration file feat: add engine configuration file feat: add information configuration file feat: add program configuration file feat: add project configuration file feat: add TypeScript configuration file
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extensions/web-easy-obfus/README.zh.md
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extensions/web-easy-obfus/README.zh.md
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# CC3.WebEasyObfus
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虽然 CC 在建置时已经做了些混淆,但为了不让有心人一键带走项目,进一步的保护就成了钢需。与此同时,开发团队的 "老板" 会预期这是简单勾勾、选选就完成事...,这就是 WebEasyObfus 要做的事。
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> *「走過路過,別錯過,點顆星星,支持我!」*
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> *(注:对插件的意见反馈请至 [Cocos 中文论坛](https://forum.cocos.org/t/topic/163849)。)*
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## 安装方法
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1. 下载项目成 ZIP 文件。
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2. 解压后将内容复制到 `${your_project_path}/extensions/web-easy-obfus`。
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3. 打开终端
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* 输入 `cd ${your_project_path}/extensions/web-zip-bundle`
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* 安装扩展依赖包 `npm install`
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* 构建扩展 `npm run build`
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4. 到 Editor 菜单 Extension -> Extension Manager -> Installed 启用 `web-easy-obfus`。
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>(*注:安装方法也可参考官方文档 [【扩展 安装与分享】](https://docs.cocos.com/creator/3.8/manual/zh/editor/extension/install.html) 。*)
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## 如何使用
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1. 到 Build Setting 新增 New Build Task 并选择平台 WebMobile/WebDesktop。到 Panel 中下拉找到 web-easy-obfus 选项。
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* Enable:启用或关闭功能。
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* Include All Bundle: 包含所有Bundle
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* 启用后,所有 Bundle 内的 JS 档案将进行混淆,否则只有 `assets/main/bundle.js` 下的JS档案将进行混淆。
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* Select Obfus Level:混淆分为五个等级,等级越高,混淆程度越彻底,但文件体积会增大,执行性能可能略受影响。
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* 基础 (Minimal),對 javascript-obfuscator 設定分別為:
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```javascript
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{
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// Minifies the output code to reduce file size.
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"compact": true,
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// Disables converting code into a more complex control flow structure.
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"controlFlowFlattening": false,
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// Disables adding redundant dead code blocks.
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"deadCodeInjection": false,
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// Keeps global variable names unchanged.
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"renameGlobals": false,
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// Avoids extracting strings into a separate array for simplicity.
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"stringArray": false
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}
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```
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* 标准 (Standard),對 javascript-obfuscator 設定分別為:
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```javascript
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{
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// Minifies the output code to reduce file size.
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"compact": true,
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// Enables control flow flattening for added complexity.
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"controlFlowFlattening": true,
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// Applies control flow flattening to 75% of the code.
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"controlFlowFlatteningThreshold": 0.75,
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// Avoids injecting unnecessary dead code.
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"deadCodeInjection": false,
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// Moves strings into a separate array for obfuscation.
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"stringArray": true,
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// Applies string array obfuscation to 75% of strings.
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"stringArrayThreshold": 0.75
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}
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```
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* 增强 (Enhanced),對 javascript-obfuscator 設定分別為:
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```javascript
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{
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// Minifies the output code to reduce file size.
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"compact": true,
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// Enables control flow flattening for added complexity.
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"controlFlowFlattening": true,
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// Applies control flow flattening to 90% of the code.
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"controlFlowFlatteningThreshold": 0.9,
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// Adds dead code to make reverse engineering harder.
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"deadCodeInjection": true,
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// Inserts dead code in 40% of places.
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"deadCodeInjectionThreshold": 0.4,
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// Keeps global variable names unchanged for compatibility.
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"renameGlobals": false,
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// Moves strings into a separate array for obfuscation.
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"stringArray": true,
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// Encodes strings in the array using Base64.
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"stringArrayEncoding": ["base64"],
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// Applies string array obfuscation to 90% of strings.
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"stringArrayThreshold": 0.9,
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// Obfuscates object keys for added security.
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"transformObjectKeys": true
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}
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```
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* 安全 (Secure),對 javascript-obfuscator 設定分別為:
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```javascript
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{
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// Minifies the output code to reduce file size.
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"compact": true,
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// Enables control flow flattening for added complexity.
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"controlFlowFlattening": true,
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// Applies control flow flattening to all code.
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"controlFlowFlatteningThreshold": 1,
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// Adds dead code to make reverse engineering harder.
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"deadCodeInjection": true,
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// Inserts dead code in 50% of places.
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"deadCodeInjectionThreshold": 0.5,
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// Renames global variables for better obfuscation.
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"renameGlobals": true,
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// Moves strings into a separate array for obfuscation.
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"stringArray": true,
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// Encodes strings in the array using RC4 encryption.
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"stringArrayEncoding": ["rc4"],
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// Applies string array obfuscation to all strings.
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"stringArrayThreshold": 1,
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// Obfuscates object keys for added security.
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"transformObjectKeys": true
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}
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```
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* 极致 (Ultimate),對 javascript-obfuscator 設定分別為:
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```javascript
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{
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// Minifies the output code to reduce file size.
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"compact": true,
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// Enables control flow flattening for added complexity.
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"controlFlowFlattening": true,
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// Applies control flow flattening to all code.
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"controlFlowFlatteningThreshold": 1,
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// Adds dead code to make reverse engineering harder.
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"deadCodeInjection": true,
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// Inserts dead code in all possible places.
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"deadCodeInjectionThreshold": 1,
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// Renames global variables for better obfuscation.
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"renameGlobals": true,
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// Moves strings into a separate array for obfuscation.
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"stringArray": true,
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// Encodes strings using both Base64 and RC4 encryption.
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"stringArrayEncoding": ["base64", "rc4"],
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// Applies string array obfuscation to all strings.
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"stringArrayThreshold": 1,
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// Obfuscates object keys for added security.
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"transformObjectKeys": true,
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// Converts characters to Unicode escape sequences for obfuscation.
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"unicodeEscapeSequence": true,
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// Replaces console output calls with empty functions to hide debugging messages.
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"disableConsoleOutput": true
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}
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```
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## CI/CD
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本插件天然支持 CI/CD,只需從 Build Panel 导出当前平台的构建选项配置为 json 文件,用于[命令行构建](https://docs.cocos.com/creator/3.8/manual/zh/editor/publish/publish-in-command-line.html)。
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## 参考文献
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* [javascript-obfuscator](https://github.com/javascript-obfuscator/javascript-obfuscator)
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* [Cocos Creator 官方的 UI 範例 GitHub:Cocos UI Example](https://github.com/cocos/cocos-example-ui)
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