feat: add cocos-service configuration file feat: add device configuration file feat: add engine configuration file feat: add information configuration file feat: add program configuration file feat: add project configuration file feat: add TypeScript configuration file
74 lines
2.4 KiB
TypeScript
74 lines
2.4 KiB
TypeScript
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import { _decorator, Component, SpriteFrame, Prefab, AudioClip, Texture2D, Material, assertID, assetManager, Asset, Sprite } from 'cc';
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import { Tools } from '../common/Tools';
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import { ResModel } from '../model/ResModel';
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const { ccclass, property } = _decorator;
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@ccclass('ResArr')
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export class ResArr extends Component {
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@property([SpriteFrame])
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public SpriteFrameArr: Array<SpriteFrame> = [];
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@property([Prefab])
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public PrefabArr: Array<Prefab> = [];
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@property([AudioClip])
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public audiosArr: Array<AudioClip> = [];
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@property([Material])
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public MaterialArr: Array<Material> = [];
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@property([SpriteFrame])
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public Texture2DArr: Array<SpriteFrame> = [];
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onLoad() {
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this.addAudio();
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this.addPrefabs();
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this.addSpriteFrame();
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this.addMaterial();
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this.addTexture();
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}
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/** 添加音效文件 到Tools字典里面 */
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addAudio() {
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for (let i = 0; i < this.audiosArr.length; i++) {
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if (this.audiosArr[i]) {
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const element = this.audiosArr[i];
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ResModel._ins.AudioClipDic.set(element.name, element);
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}
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}
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}
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/** 添加图片文件 到Tools字典里面 */
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addSpriteFrame() {
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for (let i = 0; i < this.SpriteFrameArr.length; i++) {
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if (this.SpriteFrameArr[i]) {
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const element = this.SpriteFrameArr[i];
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ResModel._ins.SpriteFrameDic.set(element.name, element);
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}
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}
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}
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/** 添加预制体文件 到Tools字典里面 */
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addPrefabs() {
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for (let i = 0; i < this.PrefabArr.length; i++) {
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if (this.PrefabArr[i]) {
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const element = this.PrefabArr[i];
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ResModel._ins.PrefabDic.set(element.data.name, element);
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}
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}
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}
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/** 添加材质文件 到Tools字典里面 */
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addMaterial() {
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for (let i = 0; i < this.MaterialArr.length; i++) {
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if (this.MaterialArr[i]) {
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const element = this.MaterialArr[i];
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ResModel._ins.MaterialDic.set(element.name, element);
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}
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}
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}
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/** 添加Texture文件 到Tools字典里面 */
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addTexture() {
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for (let i = 0; i < this.Texture2DArr.length; i++) {
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if (this.Texture2DArr[i]) {
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const element = this.Texture2DArr[i];
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ResModel._ins.TextureDic.set(element.name, element.texture as Texture2D);
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}
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}
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}
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} |